Minggu, 10 Februari 2013

Rouge Build Tips (English)



A Dirty Secret : An Indepth Rogue PVE Guide
This guide will focus manily on the game’s pve aspects as a rogue.


So you want to be a rogue? 
Pros 

Fastest base attack speed from all classes
Good survivability and soloing capabilities, with Gangster Paradise
Party DPS support, via Mark of Death
High critical rate, especially when Unstable Doping procs

Note: You can test their attack speed by using a single hit skill, and you’ll notice, most of the time, that 2 (3 if Poisoning Weapon procs) figures will be show up, one being the skill’s damage, the other one being the quick slash almost after the skill is used.

Cons 

AoE skills sucks
Mediocre defense



Stats 
1 STR: +2 Damage
1 AGI: +4 Critical, +2 Evasion
1 INT: Doesn’t affect rogues.
1 WILL: +10 Max SP
1 VIT: +6 Max HP

Stat Build 

- STR 35/ AGI30 / VIT 30


You can try a STR40/AGI40/VIT8 build, but i don’t recommend it because you’ll be right next to the boss during raids, and HP bonuses from gears are currently not working, so you need more hp. Yeah it only adds a little more hp, but more vit means more hp from pots too. Also, more hp is always sweet in pvp ;)



Skill Build





*There are 4 spare points that I left for the player to use. This can be used to either max Poisoning weapon/Combo Training/Dirty Plan or Crescent Moon/Hide/Dark Illusion for
pvp purposes.


Lv 1 Hide 


-40% movement speed, decreases move speed penalty by 20% per level.

I use hide to initiate battle for that double damage with Dagger Throwing only if Combo Mastery didn’t proc since hiding removes all combo points.


Lv 1 Dark Illusion 

This is mainly a pvp skill, imo. You can benefit from hide’s double damage bonus with Dagger Throwing to lure mobs to you rather than teleporting into it (that might lure more mobs near it to attack you).


Lv 1 Meteor Assault 
Sad to say, but all aoe skills of thieves and both of it’s subclasses are terribad. I won’t ever dare add a point into this skill unless you want to get Smoke bomb.


Lv 5 Double Attack 

This skill will be your bread and butter, together with Duel Stab, for generating combo points. Max it.


Lv 2 Combo Training 
Chance to gain 1 more combo point when combo points are acquired.

I’ve been debating for so long about how many points i should put into this. And after resetting twice, I’ve decided that Combo Mastery procs often enough.


Lv 5 Genocide Mark

I used to have this at Lv1, and was still doing lots of crits because of Unstable Doping, and that skill procs enough that you won’t notice having this buff at level 1. But my friends and raid members kept on complaining why I only have it at that level, so I said what the heck and upped it to 5. Lol

You can leave this at level 1 if you’re geared enough, since you’ll mostly be relying on Unstable Doping for a higher crit rate. Just be prepared for those Y UR BUFF LV1 WTF NOOB comments if you’re not playing with friends.


Lv 5 Deadly Blow

This skill
will be a part of your main skill rotation especially when Dancing of Moonlight is on cd. Does pretty good single hit damage. Max it.


Lv1 Dagger Throwing 

I only got this in order to get Poisoning Weapon/Dirty Plan. You can use this while hiding for double damage if you don’t have combo points or Combo Mastery isn’t active.


Lv 1 Poisoning Weapon 
30% chance to deal 10/11/12/13/15% damage over time for 20 seconds.

I left this at 1 because I think the 4 points that will be used to max this skill for another 5% damage can be used somewhere else and 5% isn’t that much since, for example you have 1000 damage, it’ll only be 50 more damage every 2s for a total of 500 damage per duration. Thing is, when fighting bosses, the proc’d DOT doesn’t have a cd and you can trigger the DOT again that resets the duration.
Lv 1 Cross Impact 

Leave it at prereq to open the main Rogue skills. It’s useless btw, same damage as double attack, only with an 8 sec cd.


Lv 1 Smoke Bomb

This skill is either badly coded, bugged, or is crap. Yes it will put you in state of Hide even while in combat mode, but if you use it while standing still near mobs, they will still see and hit you, removing you from your hidden state. I’ve only seen this skill work properly once, and that’s me running with a speed buff potion so I don’t know if the skill worked or I just outran the mobs. Pvp is a different story though ;]


Lv 3 Combo Mastery 

Chance to not use combo points when using a skill. Actually, this skill will give you a 10s buff that the next skill used won’t require any combo points, and the
effect will be as if you had 5 combo points. Even at 9% chance, i can say that it procs often enough to be max-level worthy.


Lv 2 Dirty Plan 

Acquires 5 combo points and resets all skill cooldowns, 2 minutes cooldown at max level. I intentionally got this to Lv2 and not because I had an extra point and didn’t know where else to put it. Explanation later.


Lv 1 Dual Stab

Only used for generating 2 combo points quickly, and you probably have gained 3-4 points with Double Attack before this skill is off cd.


No Rolling Cutter

Same reason with Meteor Assault. The animation looks gay too, imo. Lol


Lv 5 Gangster Paradise 
12% HP per 2 seconds, every combo point adds 2 sec to it’s duration.
Max achievable effect , 60% HP in 20s. 40 seconds cd at max level.

This skill is the reason why Rogues has better survivabilty when soloing than sins. This skill will save your ass alot of times during tight situations. I have never used an hp potion except for bosses thanks to this skill. Helps alot in leveling too.

P.S It was so cool using this back in RO1 to show off. XD


Lv 1 Crescent Moon 

Stuns for combo points gained x 1 sec. Mainly a pvp skill, higher level shortens it’s cooldown time. Leave it at Lv 1.


Lv 5 Dancing of Moonlight

The new Sonic Blow. Cool sounding skill name. ‘Nuff said.
The skill description says 110% damage but the real damage % it does is different since the first 7-8(?) hits has it’s own % modifier than the final hit. I’ve tested this skill to see what damage % each hit does but it goes way too fast and since each hit can crit on it’s own, I wasn’t able to fully calculate it’s modifiers. Well, that and I got bored. xD

Lv 5 Mark of Death 
The best debuff in the game. Ever. Period.

This skill is the reason why people who knows what the skill carries at least 1 rogue in raids. It grants 10% more damage to ALL of the attacking players, not only for you, to the debuffed target for 30 seconds. 2 minute cooldown at max level. 

Lv 5 Unstable Doping

This skill is what rogues are known for, and it’s their specialty. Because the skill description can be confusing and the buff it gives is still yet to be translated, many rogues doesn’t know everything about it. (No offense to the translators.)

This skill has a chance to give you either a 20% critical or increase or 20% physical damage for 30 seconds. Once you get the one of the two possible buffs, you will get a debuff that lasts for as long as the buff's duration and will prevent you from triggering the other buff, hence there can only be one Unstable Doping buff active at any given time.

But that’s not the cool thing about this skill. While you have UD on, whenever you use pots, you’ll get a certain amount of the recovered HP added to your damage and is stackable up to 30% of your total base damage. This buff will show as a yellowish up arrow icon that lasts for 3 minutes and the duration will be reset everytime you use a hp potion.

For further explanation, let’s take this for an example:

Base damage = 1000
HP healed with Lv5 hp potion = 500
Additional damage acquired for every potion = 20% of recovered HP divided by 2

With the above given, you will get 50 more damage every time you use a potion, and can be stacked up to 300 more damage meaning the higher your base damage is, the higher maximum stackable doping damage can be obtained.

What I do is reach the max stackable with high level pots, then use Lv 1 pots to maintain the buff on. Too costly? Yeah. But you’ll only be using this in raids imo and 20 Lv1 pots will last you for an hour. Although, once you forget to use a hp pot, the buff will run out and then you’ll have to stack it up again.


Raids and Skill Rotations


Mark Of Death + Dirty Plan


When boss battles start, MAKE SURE YOU USE MARK OF DEATH FIRST. So all other dps classes will have their damage boosted. Also, as soon as you first use MoD, make sure you use Dirty Plan afterwards.

Always look for the MoD debuff icon and when it runs out, cast it again. If you followed my build and you have Dirty Plan at Lv 2, after the 2nd MoD runs out, the skill should be at 90s cooldown and Dirty Plan at 120s.

The reason why I have Dirty Plan at Lv 2 is so that MoD will go out of CD first before Dirty Plan does. After the 3rd MoD duration runs out, Dirty Plan should be at 10s left before it’s out of cd, and once it does, use it and cast MoD again. Rinse and repeat. My raid party always kills the boss after the 3rd-4th MoD when I follow this cycle.

If you max Dirty Plan, it will be out of cd 30s earlier than MoD cd after the 2nd MoD runs out, but I feel that the30s that has elapsed from MoD’s cd by this time will go to waste if you use Dirty Plan first.


DPS


A rogue’s dps rotation is pretty straight forward. What I do is:
Duel Stab (2 combo points) > Double Attack until you have 5 combo points > Dancing Of Moonlight or Deadly Blow if Dancing of Moonlight is on cd.


*********

I won’t cover any aspects of gearing your rogue. Just remember, aim for at least 5k HP once you hit cap level and you’ll be fine. Also, don’t bother for equips that gives HP bonus stats since they aren’t working at the moment so get the ones that gives evasion/block.


*********

And there you have it folks! Any suggestions and/or criticisms are welcome. Hope you guys have fun with the class cz we rogues r dope 'yo! XD

Taken From:

Assasin DPS PVE (English)


Thief/Assassin PvE Guide

All of the information in this thread will pertain to Thieves and Assassins in a raiding and dungeon environment. (I'll put up a PvP guide later on when the game expands more on it.)

I. STATS
II. SKILL INFORMATION AND BUILDS
III. ROTATION AND PLAYSTYLE
IV. CARDS/RUNE CHOICES

I. STATS:
1 STR: +2 Attack Damage
1 AGI: +4 Critical, +2 Evasion
1 INT: Not applied to assassins.
1 WILL: +10 Max SP
1 VIT: +6 Max HP

STAT BUILDS:

50 STR, 26 AGI, 2 VIT (The one I use, the highest attack damage but sacrifices a little bit of crit.)

40 STR, 40 AGI (Trades 10 STR (Attack Damage) for 14 AGI for increased crit, another good skill build).

- Will add more later once I figure out other possible combinations. -

NOTE: The max stat you can have is 50.


II. SKILL INFORMATION:

Thief Tree:

Hiding (Stealth)
Cooldown: 3 Seconds
Hides you in the shadows, and the chance of being detected by monsters is reduced by half.
While hiding, your movement speed is reduced by 40/20/0% per skill point. Not usable in combat.

Double Attack
Cooldown: 1 Second
1 Combo Point Acquired
Hits your enemy two times with 17/19/21/23/25% of your Attack Damage per skill point.

Deadly Blow
Cooldown: 0 Seconds
Hits the enemy with 17/19/21/23/25% of your Attack Damage per skill point.
Every combo point adds an additional 7% Attack Damage, for a total of 60% Attack Damage.

Combo Training
When you gain a combo point, you have a 5/10/15% chance per skill point to gain an additional combo point.

Dark Illusion
Cooldown: 3 Seconds
Range: 20 Meters
Usable while Hiding
1 Combo Point Acquired
You appear behind your enemy and hit for 17/19/21/23/25% of your Attack Damage per skill point.
This ability always crits.

Dagger Throwing
Cooldown: 8 Seconds
Range: 20 Meters
Throws a dagger at your target to deal 18/21/24/27/30% of your Attack Damage per skill point.

Genocide Mark
Cooldown: 3 Seconds
Increases the critical chance of all party/raid members by 0.4/0.8/1.2/1.6/2% for 30 minutes per skill point.

Meteor Assault
Cooldown: 3 Seconds
Range: 2 Meters
Performs a shockwave which hits up to 3 enemies for 17/19/21% of your Attack Damage per skill point.

Cross Impact
Cooldown: 8 Seconds
1 Combo Point Acquired
Hits your enemy two times for 17/19/21/23/25% of your Attack Damage per skill point.

Poisoning Weapon
Cooldown: 3 Seconds
Applies a poison to your weapons for 30 seconds.
Each time you attack you have a 30% chance to poison your enemy, dealing 3/6/9/12/15% of your Attack Damage every 2 seconds for 20 seconds.


Assassin Tree:

Cloak Hiding
While hiding, your movement speed is increased by 10/20/30% per skill point.

Shadow Fiend
When combo points are acquired, you have a 4/8/12% chance per skill point to deal an additional 22% Attack Damage to the enemy.

Shadow Cloak
Cooldown: 3 Seconds
Increases your critical strike by 1/2/3/4/5% per skill point for 30 minutes.
Stacks with Genocide Mark.

Grimtooth
Cooldown: 10 seconds
Range: 10 Meters
1-3 Combo Points Acquired
A thorn from the shadow rises up and hits up to 3 enemies with 16/18/20% Attack Damage per skill point.
The number of combo points acquired depends on how many targets are hit.
(Hitting 3 enemies with Grimtooth will reward you with 3 combo points.)

Shadow Fang
Cooldown: 0 Seconds
The target and surrounding enemies will be hit for 9/10/11% Attack Damage.
Up to a max of 10 enemies will be hit, but will deal reduced damage if more than 6 enemies are hit.

Shadow Armor
Cooldown: 2 Minutes
Wraps your whole body in shadows for 10 seconds, reducing damage taken by 10/20/30/40/50% per skill point.

Shadow Form
Cooldown: 3 Seconds
You are in perfect harmony with the shadows.
Attack Damage and Movement Speed are increased by 6/12/18/24/30% per skill point. Lasts until cancelled.

Shadow Strike
Cooldown: 20 Seconds
Only usable in Shadow Form
3 Combo Points acquired
Attacks an enemy 3 times with 42% Attack Damage (Max).

Shadow Explosion
Cooldown: 20 Seconds
5 Combo Points Required
Consumes all your combo points to attack the enemy 2 times for 85% Attack Damage (Max).

Shadow Assault
Cooldown: 20 Seconds
Range: 20 Meters
Only usable in Shadow Form
Leaps towards the enemy to deal 26/28/30/32/34% Attack Damage per skill point.
Knocks the enemy down for 3 seconds.


BUILDS:

This is the current build i'm using at the moment:


(you can change sp to shadow armor from shadow assault for survival from danger)

This build focuses entirely on dungeons and raids, and does not include any PvP talents, such as Dark Illusion and Shadow Assault. It maxes all of the core abilities you will use as an Assassin and leaves one point to put into other skills. ( I choose hiding for the increased movement speed, but that is just my personal preference. You can choose Shadow Assault if you want it. )

Why only rank 1 Cross Impact?: Because the skill is awful. A maxed Double Attack does the same exact damage as a maxed Cross Impact, except Impact has an 8 second cooldown. Not worth the points.

Why Rank 1 Grimtooth/Shadow Fang?: I mainly use these two skills for a small AoE (Area of Effect) Damage, or for combo point generation. Assassin AoE is pretty lackluster, and should only AoE if it is absolutely necessary. (With that being said, don't completely ignore Grimtooth, it is an awesome AoE to use to gain combo points and spread Poison Weapon damage)

Shadow Armor: I have not fully tested this skill, but looks like a great ability to use for emergency situations. Maxing it would require you to take some points out of other damaging abilities, but like they say: Dead DPS is no DPS. ( Any other feedback from other sins on this skill would be greatly appreciated.)






III. ASSASSIN PLAYSTYLE/ROTATION:

ROTATION:

Assassin's damage rotation is pretty straightforward. From 1-50, you will be spamming Double Attack half of the time until you reach 5 Combo Points, and then executing the enemy with a Deadly Blow.

Deadly Blow should ONLY be used when you have 5 Combo Points for maximum damage. (At lower levels, some people have stated that spamming Deadly Blow works better than Double Attack. I've never tested it, feedback would be great!)

Shadow Form is definitely one of the most important skills to get in the Assassin tree. It increases your Attack Damage by 30%, and makes you move 30% faster. On top of that, your rotation will change a little bit because of two new skills you can use: Shadow Strike and Shadow Explosion.

Because these two abilities have a 20 second cooldown, they should ALWAYS be used once they are up, unless you are above 2 combo points. ( Shadow Strike gives 3 combo points, so it would be a waste to use this if you are above 2 combo points. )

Dagger Throw should always be used if you cannot get in range of the enemy. This ability can still trigger Poison Weapon, so it is quite useful.

As stated before, Assassin's AoE (Area of Effect) abilities are pretty bad. However, Grimtooth is still an amazing skill because of the combo points you can gain from it. If you are fighting three enemies that are grouped up, you can use Grimtooth to gain 3 combo points, as well as apply your Poison Weapon to them as well.

Hiding is a great skill in dungeons/raids. it allows you to sneak up to enemies without getting in combat, and it also doubles the damage of your next attack. Using this in combination with Shadow Strike deals massive damage in the beginning of a battle. (Make sure you don't pull off your tank!

Here's an example of what my basic rotation would be in PvE:

Hiding (Pre-Combat) -> Shadow Strike -> Double Attack (Until 5 Combo Points) -> Shadow Explosion -> Double Attack (Until 5 Combo Points) -> Deadly Blow -> Repeat.

Remember to throw in some Grimtooths if you are facing more than one enemy, for added combo points!


IV. CARDS/RUNE CHOICES:

CARDS:

Because of the insane amounts of damage in raids/dungeons at the moment, Assassins are forced to use Scratch Raider Cards (+6 STR/AGI/INT/WILL, +17 VIT) for the health boost. You can also choose to use the improved version of Scratch Raider (+8 STR/AGI/INT/WILL, +21 VIT) for added stats, but these are expensive and hard to obtain.

As you obtain more gear, your health pool will increase enough to where you can start replacing Scratch Raider Cards with Higher +Strength/Agility cards.

Here's a list of decent cards to use as an Assassin at level 50:

Scratch Raider Card (+6 STR/AGI/INT/WILL, +17 VIT) - Obtained from "Reaver" creatures in Road of Blessing

Scratch Raider Card [General+] (+8 STR/AGI/INT, +7 WILL, +21 VIT) - Obtained by card synthesis with a Scratch Raider Card

Miyaong Card (+12 STR/INT, +3 WILL, +9 VIT) - Obtained from "Miyaong" in Road of Blessing

Miyaong Card [General+] (+14 STR/INT, +12 VIT, +4 WILL, +2 AGI) - Obtained by card synthesis with a Miyaong Card

Garbong Card (+9 STR/AGI/VIT, +6 INT, +3 WILL) - Obtained from "Garbong" in Road of Blessing

Garbong Card [General+] (+12 VIT, +11 STR/AGI, +8 INT, +4 WILL) - Obtained by card synthesis with a Garbong Card

(While combining cards, there is a low chance of creating a rare (blue) card with really good stats.)


RUNES:

Runes are items crafted by artisans that you can place into gear with runespots. Gear with runespots are only found in dungeons, and require a Rune Hole punch (Made by blacksmiths) to create a hole in the gear.

Check if your gear has a "Blocked Runespot" in the item description. If so, buy/craft the appropriate level Rune Hole punch, and right click the punch. The mouse cursor will turn into a drill, and you can click on the piece of gear. A window will appear saying "Would you like to expand the socket?" Hit yes

Now you can fill the hole with a rune! Buy/Craft an appropriate level rune and right click it. Your mouse cursor will turn into a cogwheel, and simply click the piece of gear again. Another window will appear saying "Runes will be mounted". Click it to confirm, and voila! You have successfully socketed your gear with aRune!

At level 50, there are 3 runes that are worth using for Assassins:

Brilliant Strength Rune: STR +5

Brilliant Agility Rune: AGI +5

Brilliant Vitality Rune: VIT +5

Hope you've found this guide useful. 


Taken from:
http://forum.roguard.de/t-ragnarok-online-2/character-classes/thief-rogue-assassin/thief-rogue-assassin-guides/323-thief-assassin-pve-guide/